Code Factory -
Terrassa (Barcelona), Spain
August 2003 – present
Responsible for the development of
accessible mobile products, including Mobile Speak, a screen reader for
Symbian/S60 mobile phones. The product is a world leader in the field of
applications for blind and visually-impaired users. It reads the screen
contents from within any application, enabling the use of the mobile phone
for users who otherwise would not have access to mobile technology.
Responsible for the programming, maintenance and support of the product,
including interacting directly with end-users and distributors worldwide.
design and development of the company's first product on the Android
platform, due for release at the end of 2010. Written in Java, this
application will provide an accessible user experience for
visually-impaired users of Android smartphones. Performed the initial
platform investigation, including prototyping and design of the application
framework, and currently managing and participating in the implementation
of the final product.
an online translation system, allowing regional partners to contribute
translations in their local languages for use in Code Factory products. The
system uses AJAX with PHP to access a mySQL database of texts for
translation, and generates resource files in a format ready for inclusion
in product builds.
Created a framework for developing
Symbian applications, using XML to create a dynamic user interface which is
easy to customize and internationalize without requiring recompilation.
Subsequently used this framework in the development of various products,
including an electronic DAISY-format book reader, a text editor with
support for UTF-8 files, and a POP3 email client.
Customized an existing product and
developed new software to allow customers of the National Bank of Canada to
apply for lines of credit online. Employed a combination of Java code,
HTML, and Velocity Macros in order to create a version of the bank's
internal credit request system which was suitable for use by general
customers over the web. In addition, assisted with data mapping within the
existing Oracle database to support the additions and modifications
required by the new product. The project required extensive communication
as well as on-site visits with the product team in Montreal, Quebec.
Developed multiple video
games for the visually impaired, collaborating with a graphic artist and
sound engineer to allow both blind and sighted players to immerse
themselves in a combination of adventure and arcade games. Developed
a general framework in Macromedia Director to support navigation, inventory
and conversations, and then used it to create multiple game titles.
Extensive work in managing text, graphics and sound assets in multiple
languages to produce versions in English, Spanish, Catalan, Basque, and
Excite@Home - Redwood
City, California, USA
Director of Engineering,
Client Software Applications
May 1998 – January
Led the design, implementation and
release of @Home 2.0, the company’s major client offering for 2000.
Originally the sole engineer responsible for developing a custom web
browser for @Home subscribers, worked with product marketing, UI designers,
and content engineering to design the browser client. The application,
built on Microsoft Internet Explorer, was aimed at @Home broadband users,
and offers a localized interface based on a customer’s geographic location,
as well as network-enabled bookmarks and auto-update capability. Following
the design phase, assembled an engineering team to help implement and
release the application. In addition, directed the development and
maintenance of other portions of the @Home client software bundle,
including installation, diagnostics, and third-party applications. The
product shipped in May 2000, to a user base of approximately 3 million
Helped lead the development effort for
the @Home Startup CD, released in October 2000. Managed the build and
release team, which maintained the source tree and build system across
multiple releases. Implemented portions of the client software installer,
and produced customized versions of Internet Explorer for various target
platforms. Traveled on multiple occasions to work on-site with AT&T to
test and debug the product in their Denver, CO, USA labs.
Managed the Browser Environments,
Broadband Platform, and Release Engineering groups. Browser Environments
includes the @Home custom browser client, customized versions of Internet
Explorer, and the Excite Toolbar, all of which provide various degrees of
Excite@Home functionality within the browser experience. Broadband Platform
provides unified client services for various applications, including
login/logout, XML parsing, auto-update, and event notification. Release
Engineering was responsible for source tree maintenance and product builds
for all domestic and international client software.
Served a dual role as both manager and
individual contributor for the Messenger product. Messenger consisted
of a desktop application for PC and Mac platforms, as well as a combination
of server products, which together provided instant messaging, presence,
contact management, email notification, and content presentation for both
Excite narrowband and @Home broadband users. In August 2001, there
were over 100,000 unique registered users of the Messenger product.
(now Calico Technologies) – Mountain View, California, USA
December 1995 – May
Responsible for the user interface
portions of Smart Delivery™ 1.0 and Smart Delivery™ 2.0. Led a team
of three to five engineers, designing a flexible ActiveX-based UI framework
to create an easy-to-use sales force automation and groupware product, as
well as a set of components that are easily integrated into third-party
applications. Worked closely with server and database groups to design
various portions of the product outside the user interface. Performed
scheduling and task management for all UI portions of the current
generation of product.
Worked with Microsoft to design
monitoring and offline browsing functionality for Microsoft Outlook and
Internet Explorer. Adapted the existing FirstFloor agent technology into a
more usable system, which became the basis for the later generations of
Maintained and enhanced multiple versions
of the Smart Bookmarks/Netscape SmartMarks
product. Delivered a custom version of the product that allowed information
gathering from the Web for CD-ROM publishing; coordinated directly with the
outside customer to deliver the product on schedule.
Systems/Compuware – Los Altos, California,
January 1995 –
Project lead of Windows Applications
group for the CoroNet Management System, a management tool for
network planners and administrators. Responsible for ongoing design,
implementation and maintenance of the Single View management console, as
well as the majority of the user interface for the product line. Redesigned
large portions of the product’s user interface for version 1.2 in order to
improve usability and overall look and feel. Implemented remote
configuration of CoroNet’s network monitors from the management console,
using SNMP and TFTP protocols. Developed the installation program for
Worked closely with QA, documentation,
product marketing and technical support during all phases of product
development. Interacted extensively with customers and beta test sites;
shared technical support duties during period following release of 1.0
version. Various other responsibilities included UNIX system administration
and PC support, WWW server administration and HTML authoring.
FTP Software, Inc. – San Francisco, California, USA
August 1991 - January
Team leader for Services OnNet,
a suite of TCP/IP services (NFS, FTP, LPD, DHCP)
for Microsoft Windows and Windows NT. Created a flexible, extensible server
architecture used for both Win16 and Win32 platforms. Designed and
implemented user interfaces for several servers, and contributed to
protocol engines for Windows NFS servers. Developed a user-friendly
configuration UI, allowing easy administration. Specified and developed
installation programs for both platforms.
Developed a product-wide configuration
application for PC/TCP for DOS/Windows, as well as a simple version
of an instant messaging application. Ported a Silicon Graphics flight
simulator to run over FTP’s DOS TCP/IP kernel, including creating DOS
versions of large portions of the SGI IRIS graphics libraries. Participated
in the development of various tradeshow projects, including an
SNMP-controlled LEGO™ train.